Struct game::sandbox::gameplay::FinalScore [−][src]
pub struct FinalScore {
panel: Panel,
retry: GameplayMode,
next_mode: Option<GameplayMode>,
chose_next: bool,
chose_back_to_challenges: bool,
}
Fields
panel: Panel
retry: GameplayMode
next_mode: Option<GameplayMode>
chose_next: bool
chose_back_to_challenges: bool
Implementations
pub fn new_state(
ctx: &mut EventCtx<'_>,
msg: String,
mode: GameplayMode,
next_mode: Option<GameplayMode>
) -> Box<dyn State<App>>
Trait Implementations
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl !RefUnwindSafe for FinalScore
impl !Send for FinalScore
impl !Sync for FinalScore
impl Unpin for FinalScore
impl !UnwindSafe for FinalScore
Blanket Implementations
Mutably borrows from an owned value. Read more
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T: Any,
impl<T> Downcast for T where
T: Any,
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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(where Trait: Downcast
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. Rc<Any>
can then be
further downcast
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Convert &Trait
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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type Output = T
type Output = T
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