pub struct Pathfinder {
    car_graph: VehiclePathfinder,
    bike_graph: VehiclePathfinder,
    bus_graph: VehiclePathfinder,
    train_graph: VehiclePathfinder,
    walking_graph: SidewalkPathfinder,
    walking_with_transit_graph: SidewalkPathfinder,
    params: RoutingParams,
    cached_alternatives: ThreadLocal<RefCell<VecMap<(PathConstraints, RoutingParams), Pathfinder>>>,
}

Fields

car_graph: VehiclePathfinderbike_graph: VehiclePathfinderbus_graph: VehiclePathfindertrain_graph: VehiclePathfinderwalking_graph: SidewalkPathfinderwalking_with_transit_graph: SidewalkPathfinderparams: RoutingParamscached_alternatives: ThreadLocal<RefCell<VecMap<(PathConstraints, RoutingParams), Pathfinder>>>

Implementations

Quickly create an invalid pathfinder, just to make borrow checking / initialization order work.

Create a new Pathfinder with custom routing params that can only serve some modes. Fast to create, slow to use.

Create a new Pathfinder with custom routing params that can only serve some modes. Slow to create, fast to use. Doesn’t re-use the node ordering when building the CH.

Create a new Pathfinder with custom routing params that can only serve some modes.

Finds a path from a start to an end for a certain type of agent.

Finds a path from a start to an end for a certain type of agent. Uses the RoutingParams built into this Pathfinder.

Finds a path from a start to an end for a certain type of agent. May use custom routing parameters. If caching is requested and custom routing parameters are used, then the intermediate graph is saved to speed up future calls with the same routing parameters.

Trait Implementations

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