pub struct ButtonBuilder<'a, 'c> {
    padding: EdgeInsets,
    stack_spacing: f64,
    hotkey: Option<MultiKey>,
    tooltip: Option<Text>,
    stack_axis: Option<Axis>,
    is_label_before_image: bool,
    corner_rounding: Option<CornerRounding>,
    is_disabled: bool,
    default_style: ButtonStateStyle<'a, 'c>,
    hover_style: ButtonStateStyle<'a, 'c>,
    disable_style: ButtonStateStyle<'a, 'c>,
    disabled_tooltip: Option<Text>,
}

Fields

padding: EdgeInsetsstack_spacing: f64hotkey: Option<MultiKey>tooltip: Option<Text>stack_axis: Option<Axis>is_label_before_image: boolcorner_rounding: Option<CornerRounding>is_disabled: booldefault_style: ButtonStateStyle<'a, 'c>hover_style: ButtonStateStyle<'a, 'c>disable_style: ButtonStateStyle<'a, 'c>disabled_tooltip: Option<Text>

Implementations

Extra spacing around a button’s items (label and/or image).

If not specified, a default will be applied.

// Custom padding for each inset
let b = ButtonBuilder::new().padding(EdgeInsets{ top: 1.0, bottom: 2.0,  left: 12.0, right: 14.0 });
// uniform padding
let b = ButtonBuilder::new().padding(6);

Extra spacing around a button’s items (label and/or image).

Extra spacing around a button’s items (label and/or image).

Extra spacing around a button’s items (label and/or image).

Extra spacing around a button’s items (label and/or image).

Set the text of the button’s label.

If label_text is not set, the button will not have a label.

Set the text of the button’s label. The text will be decorated with an underline.

See label_styled_text if you need something more customizable text styling.

Assign a pre-styled Text instance if your button need something more than uniformly colored text.

Set the color of the button’s label.

If not specified, a default font color will be used.

Set the font used by the button’s label.

If not specified, a default font will be used.

Set the size of the font of the button’s label.

If not specified, a default font size will be used.

Set the image for the button. If not set, the button will have no image.

This will replace any image previously set.

Set the image for the button. If not set, the button will have no image.

This will replace any image previously set.

  • labeled_bytes: is a (label, bytes) tuple you can generate with include_labeled_bytes!
  • label: a label to describe the bytes for debugging purposes
  • bytes: UTF-8 encoded bytes of the SVG

Set the image for the button. If not set, the button will have no image.

This will replace any image previously set.

This method is useful when doing more complex transforms. For example, to re-write more than one color for your button image, do so externally and pass in the resultant GeomBatch here.

Rewrite the color of the button’s image.

This has no effect if the button does not have an image.

If the style hasn’t been set for the current ControlState, the style for ControlState::Default will be used.

Set a background color for the image, other than the buttons background.

This has no effect if the button does not have an image.

If the style hasn’t been set for the current ControlState, the style for ControlState::Default will be used.

Scale the bounds containing the image. If image_dims are not specified, the images intrinsic size will be used.

See ButtonBuilder::image_content_mode to control how the image scales to fit its custom bounds.

If a custom image_dims was set, control how the image should be scaled to its new bounds

If image_dims were not specified, the image will not be scaled, so content_mode has no affect.

The default, ContentMode::ScaleAspectFit will only grow as much as it can while maintaining its aspect ratio and not exceeding its bounds.

Set independent rounding for each of the button’s image’s corners

Set padding for the image

Set a background color for the button based on the button’s ControlState.

If the style hasn’t been set for the current ControlState, the style for ControlState::Default will be used.

Set an outline for the button based on the button’s ControlState.

If the style hasn’t been set for the current ControlState, the style for ControlState::Default will be used.

Set a pre-rendered GeomBatch to use for the button instead of individual fields.

This is useful for applying one-off button designs that can’t be accommodated by the the existing ButtonBuilder methods.

Set a hotkey for the button

Set a non-default tooltip Text to appear when hovering over the button.

If a tooltip is not specified, a default tooltip will be applied.

If a tooltip is not specified, a default tooltip will be applied. Use no_tooltip when you do not want even the default tooltip to appear.

Set a tooltip Text to appear when hovering over the button, when the button is disabled.

This tooltip is only displayed when disabled(true) is also called.

The button’s items will be rendered in a vertical column

If the button doesn’t have both an image and label, this has no effect.

The button’s items will be rendered in a horizontal row

If the button doesn’t have both an image and label, this has no effect.

The button cannot be clicked and will be styled as ControlState::Disabled

Display the button’s label before the button’s image.

If the button doesn’t have both an image and label, this has no effect.

Display the button’s image before the button’s label.

If the button doesn’t have both an image and label, this has no effect.

Spacing between the image and text of a button. Has no effect if the button is text-only or image-only.

Set independent rounding for each of the button’s corners

Build a button.

action: The event that will be fired when clicked


fn build_some_buttons(ctx: &EventCtx) {
    let one_off_builder = ButtonBuilder::new().label_text("foo").build(ctx, "foo");

    // If you'd like to build a series of similar buttons, `clone` the builder first.
    let red_builder = ButtonBuilder::new()
        .bg_color(Color::RED, ControlState::Default)
        .bg_color(Color::RED.alpha(0.3), ControlState::Disabled)
        .outline((2.0, Color::WHITE), ControlState::Default);

    let red_button_1 = red_builder.clone().label_text("First red button").build(ctx, "first");
    let red_button_2 = red_builder.clone().label_text("Second red button").build(ctx, "second");
    let red_button_3 = red_builder.label_text("Last red button").build(ctx, "third");
}

Shorthand method to build a Button wrapped in a Widget

action: The event that will be fired when clicked

Get the button’s text label, if defined

Shorthand method to build a default widget whose action is derived from the label’s text.

Trait Implementations

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