Struct game::sandbox::gameplay::play_scenario::DepartureSummary
source · [−]pub struct DepartureSummary {
first_trip: Time,
}
Fields
first_trip: Time
Implementations
Trait Implementations
sourceimpl SimpleState<App> for DepartureSummary
impl SimpleState<App> for DepartureSummary
sourcefn on_click(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
x: &str,
_: &mut Panel
) -> Transition<App>
fn on_click(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
x: &str,
_: &mut Panel
) -> Transition<App>
Called when something on the panel has been clicked. Since the action is just a string,
the fallback case can just use unreachable!()
. Read more
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &mut Panel
) -> Transition<A>
fn on_click_custom(
&mut self,
_ctx: &mut EventCtx<'_>,
_app: &mut A,
_action: Box<dyn CloneableAny + 'static, Global>,
_panel: &mut Panel
) -> Transition<A>
Called when something on the panel has been clicked.
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
fn panel_changed(
&mut self,
&mut EventCtx<'_>,
&mut A,
&mut Panel
) -> Option<Transition<A>>
Called when something on the panel has changed. If a transition is returned, stop handling the event and immediately apply the transition. Read more
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
fn on_mouseover(&mut self, &mut EventCtx<'_>, &mut A)
Called when the mouse has moved.
fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
fn other_event(&mut self, &mut EventCtx<'_>, &mut A) -> Transition<A>
If a panel on_click
event didn’t occur and panel_changed
didn’t return transition, then
call this to handle all other events. Read more
fn draw(&self, &mut GfxCtx<'_>, &A)
fn draw_baselayer(&self) -> DrawBaselayer
Auto Trait Implementations
impl RefUnwindSafe for DepartureSummary
impl Send for DepartureSummary
impl Sync for DepartureSummary
impl Unpin for DepartureSummary
impl UnwindSafe for DepartureSummary
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self