Struct game::info::InfoPanel [−][src]
pub struct InfoPanel {
tab: Tab,
time: Time,
is_paused: bool,
panel: Panel,
draw_extra: ToggleZoomed,
tooltips: Vec<(Polygon, Text)>,
hyperlinks: HashMap<String, Tab>,
warpers: HashMap<String, ID>,
time_warpers: HashMap<String, (TripID, Time)>,
cached_actions: Vec<Key>,
}
Fields
tab: Tab
time: Time
is_paused: bool
panel: Panel
draw_extra: ToggleZoomed
tooltips: Vec<(Polygon, Text)>
hyperlinks: HashMap<String, Tab>
warpers: HashMap<String, ID>
time_warpers: HashMap<String, (TripID, Time)>
cached_actions: Vec<Key>
Implementations
pub fn new(
ctx: &mut EventCtx<'_>,
app: &mut App,
tab: Tab,
ctx_actions: &mut dyn ContextualActions
) -> InfoPanel
pub fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
ctx_actions: &mut dyn ContextualActions
) -> (bool, Option<Transition<App>>)
pub fn active_keys(&self) -> &Vec<Key>ⓘ
Auto Trait Implementations
impl !RefUnwindSafe for InfoPanel
impl !UnwindSafe for InfoPanel
Blanket Implementations
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T: Any,
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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) to &Any
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