Struct game::app::ShowLayers
source · [−]pub struct ShowLayers {
pub show_buildings: bool,
pub show_parking_lots: bool,
pub show_intersections: bool,
pub show_lanes: bool,
pub show_areas: bool,
pub show_labels: bool,
}
Fields
show_buildings: bool
show_parking_lots: bool
show_intersections: bool
show_lanes: bool
show_areas: bool
show_labels: bool
Implementations
sourceimpl ShowLayers
impl ShowLayers
pub fn new() -> ShowLayers
Auto Trait Implementations
impl RefUnwindSafe for ShowLayers
impl Send for ShowLayers
impl Sync for ShowLayers
impl Unpin for ShowLayers
impl UnwindSafe for ShowLayers
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcepub fn borrow_mut(&mut self) -> &mut T
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
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Convert Box<dyn Trait>
(where Trait: Downcast
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any(&self) -> &(dyn Any + 'static)
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. This is needed since Rust cannot
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
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sourcefn in_current_span(self) -> Instrumented<Self>
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type Output = T
type Output = T
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