Struct game::info::InfoPanel [−][src]
pub struct InfoPanel {
tab: Tab,
time: Time,
is_paused: bool,
panel: Panel,
draw_extra: ToggleZoomed,
tooltips: Vec<(Polygon, Text)>,
hyperlinks: HashMap<String, Tab>,
warpers: HashMap<String, ID>,
time_warpers: HashMap<String, (TripID, Time)>,
cached_actions: Vec<Key>,
}
Fields
tab: Tab
time: Time
is_paused: bool
panel: Panel
draw_extra: ToggleZoomed
tooltips: Vec<(Polygon, Text)>
hyperlinks: HashMap<String, Tab>
warpers: HashMap<String, ID>
time_warpers: HashMap<String, (TripID, Time)>
cached_actions: Vec<Key>
Implementations
Auto Trait Implementations
impl !RefUnwindSafe for InfoPanel
impl !UnwindSafe for InfoPanel
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