[][src]Enum game::options::CameraAngle

pub enum CameraAngle {
    TopDown,
    IsometricNE,
    IsometricNW,
    IsometricSE,
    IsometricSW,
    Abstract,
}

Variants

TopDown
IsometricNE
IsometricNW
IsometricSE
IsometricSW
Abstract

Trait Implementations

impl Clone for CameraAngle[src]

impl Debug for CameraAngle[src]

impl PartialEq<CameraAngle> for CameraAngle[src]

impl StructuralPartialEq for CameraAngle[src]

Auto Trait Implementations

impl RefUnwindSafe for CameraAngle

impl Send for CameraAngle

impl Sync for CameraAngle

impl Unpin for CameraAngle

impl UnwindSafe for CameraAngle

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
[src]

type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,