Struct widgetry::widgets::drag_drop::DragDrop[][src]

pub struct DragDrop<T: Copy + PartialEq> {
    label: String,
    cards: Vec<Card<T>>,
    draw: Drawable,
    state: State,
    dims: ScreenDims,
    top_left: ScreenPt,
}

Fields

label: Stringcards: Vec<Card<T>>draw: Drawablestate: Statedims: ScreenDimstop_left: ScreenPt

Implementations

This widget emits several events.

  • Outcome::Changed(label) when a different card is selected or hovered on
  • Outcome::Changed("dragging " + label) while dragging, when the drop position of the card changes. Call get_dragging_state to learn the indices.
  • Outcome::DragDropReleased when a card is dropped

If a card is currently being dragged, return its original and (potential) new index.

Trait Implementations

What width and height does the widget occupy? If this changes, be sure to set redo_layout to true in event. Read more

Your widget’s top left corner should be here. Handle mouse events and draw appropriately.

Your chance to react to an event. Any side effects outside of this widget are communicated through the output. Read more

Draw the widget. Be sure to draw relative to the top-left specified by set_pos.

If a new Panel is being created to replace an older one, all widgets have the chance to preserve state from the previous version. Read more

Restore state from the previous version of this widget, with the same ID. Implementors must downcast. Read more

Auto Trait Implementations

Blanket Implementations

Gets the TypeId of self. Read more

Immutably borrows from an owned value. Read more

Mutably borrows from an owned value. Read more

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait. Read more

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait. Read more

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s. Read more

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s. Read more

Performs the conversion.

Performs the conversion.

Should always be Self

The type returned in the event of a conversion error.

Performs the conversion.

The type returned in the event of a conversion error.

Performs the conversion.