Struct ltn::select_boundary::SelectBoundary
source · [−]pub struct SelectBoundary {
top_panel: Panel,
left_panel: Panel,
id: NeighborhoodID,
world: World<BlockID>,
draw_boundary_roads: ToggleZoomed,
frontier: BTreeSet<BlockID>,
orig_partitioning: Partitioning,
last_failed_change: Option<(BlockID, bool)>,
labels: DrawRoadLabels,
lasso: Option<Lasso>,
}
Fields
top_panel: Panel
left_panel: Panel
id: NeighborhoodID
world: World<BlockID>
draw_boundary_roads: ToggleZoomed
frontier: BTreeSet<BlockID>
orig_partitioning: Partitioning
last_failed_change: Option<(BlockID, bool)>
labels: DrawRoadLabels
lasso: Option<Lasso>
Implementations
sourceimpl SelectBoundary
impl SelectBoundary
pub fn new_state(
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>,
id: NeighborhoodID
) -> Box<dyn State<SimpleApp<Session>>>
fn add_block(
&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>,
id: BlockID
)
fn toggle_block(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<Session>,
id: BlockID
) -> Transition<SimpleApp<Session>>
fn try_toggle_block(
&mut self,
app: &mut SimpleApp<Session>,
id: BlockID
) -> Result<Option<NeighborhoodID>>
fn currently_have_block(&self, app: &SimpleApp<Session>, id: BlockID) -> bool
fn add_blocks_freehand(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<Session>,
lasso_polygon: Polygon
)
Trait Implementations
sourceimpl State<SimpleApp<Session>> for SelectBoundary
impl State<SimpleApp<Session>> for SelectBoundary
sourcefn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<Session>
) -> Transition<SimpleApp<Session>>
fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut SimpleApp<Session>
) -> Transition<SimpleApp<Session>>
Respond to a UI event, such as input or time passing.
fn draw_baselayer(&self) -> DrawBaselayer
fn draw_baselayer(&self) -> DrawBaselayer
Specifies what to draw before draw()
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
fn on_destroy(&mut self, &mut EventCtx<'_>, &mut A)
Before this state is popped or replaced, call this.
Auto Trait Implementations
impl !RefUnwindSafe for SelectBoundary
impl !Send for SelectBoundary
impl !Sync for SelectBoundary
impl Unpin for SelectBoundary
impl !UnwindSafe for SelectBoundary
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self