Struct abstio::abst_paths::MapName[][src]

pub struct MapName {
    pub city: CityName,
    pub map: String,
}
Expand description

A single map is identified using this.

Fields

city: CityNamemap: String

The name of the map within the city, in filename-friendly form – for example, “downtown”

Implementations

Create a MapName from a country code, city, and map name.

Create a MapName from a city and map within that city.

Convenient constructor for the main city of the game.

Stringify the map name for debug messages. Don’t implement std::fmt::Display, to force callers to explicitly opt into this description, which could change.

Stringify the map name for filenames.

Transforms a path to a map back to a MapName. Returns None if the input is strange.

Returns the filesystem path to this map.

Returns all maps from one city that’re available locally.

Returns all maps from all cities available locally.

Returns all maps from all cities based on the manifest of available files.

Returns all maps from all cities either available locally or based on the manifest of available files.

Returns all maps from one city based on the manifest of available files.

Returns all maps from one city that’re available either locally or according to the manifest.

Returns the string to opt into runtime or input files for DataPacks.

Trait Implementations

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This method tests for !=.

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This method tests less than or equal to (for self and other) and is used by the <= operator. Read more

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This method tests greater than or equal to (for self and other) and is used by the >= operator. Read more

Serialize this value into the given Serde serializer. Read more

Auto Trait Implementations

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