Struct sim::sim::Ctx [−][src]
pub(crate) struct Ctx<'a> {
pub parking: &'a mut ParkingSimState,
pub intersections: &'a mut IntersectionSimState,
pub scheduler: &'a mut Scheduler,
pub map: &'a Map,
pub handling_live_edits: Option<BTreeSet<AgentID>>,
}
Fields
parking: &'a mut ParkingSimState
intersections: &'a mut IntersectionSimState
scheduler: &'a mut Scheduler
map: &'a Map
handling_live_edits: Option<BTreeSet<AgentID>>
If present, live map edits are being processed, and the agents specified are in the process of being deleted. Some regular work should maybe be skipped.
Auto Trait Implementations
impl<'a> RefUnwindSafe for Ctx<'a>
impl<'a> !UnwindSafe for Ctx<'a>
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