Struct sim::sim::Ctx[][src]

pub(crate) struct Ctx<'a> {
    pub parking: &'a mut ParkingSimState,
    pub intersections: &'a mut IntersectionSimState,
    pub scheduler: &'a mut Scheduler,
    pub map: &'a Map,
    pub handling_live_edits: Option<BTreeSet<AgentID>>,
}

Fields

parking: &'a mut ParkingSimStateintersections: &'a mut IntersectionSimStatescheduler: &'a mut Schedulermap: &'a Maphandling_live_edits: Option<BTreeSet<AgentID>>

If present, live map edits are being processed, and the agents specified are in the process of being deleted. Some regular work should maybe be skipped.

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