[][src]Struct game::sandbox::SandboxLoader

struct SandboxLoader {
    stage: Option<LoadStage>,
    mode: GameplayMode,
    finalize: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut App) -> Vec<Transition<App>>>>,
}

Fields

stage: Option<LoadStage>mode: GameplayModefinalize: Option<Box<dyn FnOnce(&mut EventCtx<'_>, &mut App) -> Vec<Transition<App>>>>

Trait Implementations

impl State<App> for SandboxLoader[src]

Auto Trait Implementations

impl !RefUnwindSafe for SandboxLoader[src]

impl !Send for SandboxLoader[src]

impl !Sync for SandboxLoader[src]

impl Unpin for SandboxLoader[src]

impl !UnwindSafe for SandboxLoader[src]

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,