Struct game::debug::objects::ObjectDebugger[][src]

pub struct ObjectDebugger;

Implementations

impl ObjectDebugger[src]

pub fn draw(&self, g: &mut GfxCtx<'_>, app: &App)[src]

pub fn dump_debug(id: ID, map: &Map, sim: &Sim)[src]

Auto Trait Implementations

impl RefUnwindSafe for ObjectDebugger

impl Send for ObjectDebugger

impl Sync for ObjectDebugger

impl Unpin for ObjectDebugger

impl UnwindSafe for ObjectDebugger

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,