Struct game::debug::ScreenshotTest[][src]

struct ScreenshotTest {
    todo_maps: Vec<MapName>,
    screenshot_done: bool,
}

Fields

todo_maps: Vec<MapName>screenshot_done: bool

Implementations

impl ScreenshotTest[src]

fn new_state(
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    todo_maps: Vec<MapName>
) -> Box<dyn State<App>>
[src]

Trait Implementations

impl State<App> for ScreenshotTest[src]

Auto Trait Implementations

impl RefUnwindSafe for ScreenshotTest

impl Send for ScreenshotTest

impl Sync for ScreenshotTest

impl Unpin for ScreenshotTest

impl UnwindSafe for ScreenshotTest

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,