Struct game::edit::multiple_roads::SelectSegments[][src]

pub struct SelectSegments {
    new_state: EditRoad,
    candidates: HashSet<RoadID>,
    base_road: RoadID,
    base_edits: MapEdits,
    current: HashSet<RoadID>,
    draw: Drawable,
    panel: Panel,
    selected: Option<RoadID>,
}

Fields

new_state: EditRoadcandidates: HashSet<RoadID>base_road: RoadIDbase_edits: MapEditscurrent: HashSet<RoadID>draw: Drawablepanel: Panelselected: Option<RoadID>

Implementations

impl SelectSegments[src]

pub fn new_state(
    ctx: &mut EventCtx<'_>,
    app: &App,
    base_road: RoadID,
    orig_state: EditRoad,
    new_state: EditRoad,
    base_edits: MapEdits
) -> Box<dyn State<App>>
[src]

fn recalculate(&mut self, ctx: &mut EventCtx<'_>, app: &App)[src]

Trait Implementations

impl State<App> for SelectSegments[src]

Auto Trait Implementations

impl !RefUnwindSafe for SelectSegments

impl !Send for SelectSegments

impl !Sync for SelectSegments

impl Unpin for SelectSegments

impl !UnwindSafe for SelectSegments

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,