Struct game::edit::zones::ZoneEditor[][src]

pub struct ZoneEditor {
    panel: Panel,
    selector: RoadSelector,
    allow_through_traffic: BTreeSet<TripMode>,
    unzoomed: Drawable,
    zoomed: Drawable,
    orig_members: BTreeSet<RoadID>,
}

Fields

panel: Panelselector: RoadSelectorallow_through_traffic: BTreeSet<TripMode>unzoomed: Drawablezoomed: Drawableorig_members: BTreeSet<RoadID>

Implementations

impl ZoneEditor[src]

pub fn new_state(
    ctx: &mut EventCtx<'_>,
    app: &mut App,
    start: RoadID
) -> Box<dyn State<App>>
[src]

Trait Implementations

impl State<App> for ZoneEditor[src]

Auto Trait Implementations

impl !RefUnwindSafe for ZoneEditor

impl !Send for ZoneEditor

impl !Sync for ZoneEditor

impl Unpin for ZoneEditor

impl !UnwindSafe for ZoneEditor

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,