Struct game::sandbox::dashboards::traffic_signals::TrafficSignalDemand[][src]

pub struct TrafficSignalDemand {
    panel: Panel,
    all_demand: HashMap<IntersectionID, Demand>,
    hour: Time,
    draw_all: Drawable,
    selected: Option<(Drawable, Text)>,
}

Fields

panel: Panelall_demand: HashMap<IntersectionID, Demand>hour: Timedraw_all: Drawableselected: Option<(Drawable, Text)>

Implementations

impl TrafficSignalDemand[src]

pub fn new_state(ctx: &mut EventCtx<'_>, app: &mut App) -> Box<dyn State<App>>[src]

Trait Implementations

impl State<App> for TrafficSignalDemand[src]

Auto Trait Implementations

impl !RefUnwindSafe for TrafficSignalDemand

impl !Send for TrafficSignalDemand

impl !Sync for TrafficSignalDemand

impl Unpin for TrafficSignalDemand

impl !UnwindSafe for TrafficSignalDemand

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,