Struct santa::session::Session[][src]

pub struct Session {
    pub levels: Vec<Level>,
    pub enable_modding: bool,
    pub colors: ColorScheme,
    pub high_scores: HashMap<String, Vec<usize>>,
    pub levels_unlocked: usize,
    pub current_vehicle: String,
    pub vehicles_unlocked: BTreeSet<String>,
    pub upzones_unlocked: usize,
    pub upzones_explained: bool,
    pub upzones_per_level: MultiMap<String, BuildingID>,
    pub music: Music,
    pub play_music: bool,
}

Persistent state that lasts across levels.

Fields

levels: Vec<Level>enable_modding: bool

Enable this to use the levels, instead of overwriting them with the version in the code.

colors: ColorSchemehigh_scores: HashMap<String, Vec<usize>>

Level title -> the top 3 scores

levels_unlocked: usizecurrent_vehicle: Stringvehicles_unlocked: BTreeSet<String>upzones_unlocked: usizeupzones_explained: boolupzones_per_level: MultiMap<String, BuildingID>music: Musicplay_music: bool

Implementations

impl Session[src]

pub fn load() -> Session[src]

pub fn record_score(
    &mut self,
    level: String,
    score: usize
) -> Option<Vec<String>>
[src]

If a message is returned, a new level and some powers were unlocked.

pub fn unlock_all(&mut self)[src]

pub fn update_music(&mut self, ctx: &mut EventCtx<'_>)[src]

pub fn save(&self)[src]

Trait Implementations

impl<'de> Deserialize<'de> for Session[src]

impl Serialize for Session[src]

Auto Trait Implementations

impl !RefUnwindSafe for Session

impl !Send for Session

impl !Sync for Session

impl Unpin for Session

impl !UnwindSafe for Session

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> DeserializeOwned for T where
    T: for<'de> Deserialize<'de>, 
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impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,