[][src]Struct game::challenges::Challenge

pub struct Challenge {
    title: String,
    pub description: Vec<String>,
    pub alias: String,
    pub gameplay: GameplayMode,
    pub cutscene: Option<fn(_: &mut EventCtx, _: &App, _: &GameplayMode) -> Box<dyn State>>,
}

Fields

title: Stringdescription: Vec<String>alias: Stringgameplay: GameplayModecutscene: Option<fn(_: &mut EventCtx, _: &App, _: &GameplayMode) -> Box<dyn State>>

Implementations

impl Challenge[src]

pub fn all() -> BTreeMap<String, Vec<Challenge>>[src]

pub fn find(mode: &GameplayMode) -> (Challenge, Option<Challenge>)[src]

Auto Trait Implementations

impl RefUnwindSafe for Challenge

impl Send for Challenge

impl Sync for Challenge

impl Unpin for Challenge

impl UnwindSafe for Challenge

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,