[][src]Struct game::devtools::mapping::ChangeWay

struct ChangeWay {
    panel: Panel,
    draw: Drawable,
    osm_way_id: WayID,
    data: BTreeMap<WayID, Value>,
    show: Show,
}

Fields

panel: Paneldraw: Drawableosm_way_id: WayIDdata: BTreeMap<WayID, Value>show: Show

Implementations

impl ChangeWay[src]

fn new(
    ctx: &mut EventCtx,
    app: &App,
    selected: &HashSet<RoadID>,
    show: Show,
    data: BTreeMap<WayID, Value>
) -> Box<dyn State>
[src]

Trait Implementations

impl State for ChangeWay[src]

Auto Trait Implementations

impl !RefUnwindSafe for ChangeWay

impl !Send for ChangeWay

impl !Sync for ChangeWay

impl Unpin for ChangeWay

impl !UnwindSafe for ChangeWay

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,