[][src]Struct game::render::intersection::DrawIntersection

pub struct DrawIntersection {
    pub id: IntersectionID,
    zorder: isize,
    draw_default: RefCell<Option<Drawable>>,
    pub draw_traffic_signal: RefCell<Option<(Time, Drawable)>>,
}

Fields

id: IntersectionIDzorder: isizedraw_default: RefCell<Option<Drawable>>draw_traffic_signal: RefCell<Option<(Time, Drawable)>>

Implementations

impl DrawIntersection[src]

pub fn new(i: &Intersection, map: &Map) -> DrawIntersection[src]

pub fn clear_rendering(&mut self)[src]

fn render(&self, g: &mut GfxCtx, app: &App) -> Drawable[src]

pub fn stop_sign_geom(
    ss: &RoadWithStopSign,
    map: &Map
) -> Option<(Polygon, Polygon)>
[src]

Trait Implementations

impl Renderable for DrawIntersection[src]

Auto Trait Implementations

impl !RefUnwindSafe for DrawIntersection

impl !Send for DrawIntersection

impl !Sync for DrawIntersection

impl Unpin for DrawIntersection

impl UnwindSafe for DrawIntersection

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,