[−][src]Struct game::sandbox::dashboards::traffic_signals::Demand
Fields
raw: Vec<(Time, MovementID)>
Implementations
impl Demand
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fn all_demand(app: &App, timer: &mut Timer) -> HashMap<IntersectionID, Demand>
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fn count(&self, start: Time) -> Counter<MovementID>
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fn make_arrows(
&self,
ts: &ControlTrafficSignal,
hour: Time
) -> Vec<(Polygon, usize)>
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&self,
ts: &ControlTrafficSignal,
hour: Time
) -> Vec<(Polygon, usize)>
fn draw_demand(
ctx: &mut EventCtx,
app: &App,
all_demand: &HashMap<IntersectionID, Demand>,
hour: Time
) -> Drawable
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ctx: &mut EventCtx,
app: &App,
all_demand: &HashMap<IntersectionID, Demand>,
hour: Time
) -> Drawable
Auto Trait Implementations
impl RefUnwindSafe for Demand
impl Send for Demand
impl Sync for Demand
impl Unpin for Demand
impl UnwindSafe for Demand
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,