[][src]Struct game::sandbox::dashboards::traffic_signals::Demand

struct Demand {
    raw: Vec<(Time, MovementID)>,
}

Fields

raw: Vec<(Time, MovementID)>

Implementations

impl Demand[src]

fn all_demand(app: &App, timer: &mut Timer) -> HashMap<IntersectionID, Demand>[src]

fn count(&self, start: Time) -> Counter<MovementID>[src]

fn make_arrows(
    &self,
    ts: &ControlTrafficSignal,
    hour: Time
) -> Vec<(Polygon, usize)>
[src]

fn draw_demand(
    ctx: &mut EventCtx,
    app: &App,
    all_demand: &HashMap<IntersectionID, Demand>,
    hour: Time
) -> Drawable
[src]

Auto Trait Implementations

impl RefUnwindSafe for Demand

impl Send for Demand

impl Sync for Demand

impl Unpin for Demand

impl UnwindSafe for Demand

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,