[][src]Struct game::sandbox::gameplay::play_scenario::EditScenarioModifiers

struct EditScenarioModifiers {
    scenario_name: String,
    modifiers: Vec<ScenarioModifier>,
    panel: Panel,
}

Fields

scenario_name: Stringmodifiers: Vec<ScenarioModifier>panel: Panel

Implementations

impl EditScenarioModifiers[src]

pub fn new(
    ctx: &mut EventCtx,
    scenario_name: String,
    modifiers: Vec<ScenarioModifier>
) -> Box<dyn State>
[src]

Trait Implementations

impl State for EditScenarioModifiers[src]

Auto Trait Implementations

impl !RefUnwindSafe for EditScenarioModifiers

impl !Send for EditScenarioModifiers

impl !Sync for EditScenarioModifiers

impl Unpin for EditScenarioModifiers

impl !UnwindSafe for EditScenarioModifiers

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,