Enum sim::mechanics::parking::ParkingSimState [−][src]
pub enum ParkingSimState { Normal(NormalParkingSimState), Infinite(InfiniteParkingSimState), }
Variants
Normal(NormalParkingSimState)
Infinite(InfiniteParkingSimState)
Implementations
Counterintuitive: any spots located in blackholes are just not represented here. If somebody tries to drive from a blackholed spot, they couldn’t reach most places.
Trait Implementations
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
Performs the conversion.
Performs the conversion.
Returns any cars that got very abruptly evicted from existence, and also cars actively moving into a deleted spot.
Needed when abruptly deleting a car, in case they’re being deleted during their last step.
There’s no DrawCarInput for cars parked offstreet, so we need this.
fn get_all_free_spots(
&self,
__enum_dispatch_arg_0: Position,
__enum_dispatch_arg_1: &Vehicle,
__enum_dispatch_arg_2: BuildingID,
__enum_dispatch_arg_3: &Map
) -> Vec<(ParkingSpot, Position)>
fn get_all_free_spots(
&self,
__enum_dispatch_arg_0: Position,
__enum_dispatch_arg_1: &Vehicle,
__enum_dispatch_arg_2: BuildingID,
__enum_dispatch_arg_3: &Map
) -> Vec<(ParkingSpot, Position)>
The vehicle’s front is currently at the given driving_pos. Returns all valid spots and their driving position.
(Filled, available)
fn path_to_free_parking_spot(
&self,
__enum_dispatch_arg_0: LaneID,
__enum_dispatch_arg_1: &Vehicle,
__enum_dispatch_arg_2: BuildingID,
__enum_dispatch_arg_3: &Map
) -> Option<(Vec<PathStep>, ParkingSpot, Position)>
fn path_to_free_parking_spot(
&self,
__enum_dispatch_arg_0: LaneID,
__enum_dispatch_arg_1: &Vehicle,
__enum_dispatch_arg_2: BuildingID,
__enum_dispatch_arg_3: &Map
) -> Option<(Vec<PathStep>, ParkingSpot, Position)>
Unrealistically assumes the driver has knowledge of currently free parking spots, even if they’re far away. Since they don’t reserve the spot in advance, somebody else can still beat them there, producing some nice, realistic churn if there’s too much contention. But the implementation has some internal jitter between different vehicles, to discourage everybody near one spot from all competing for it. Note the first PathStep is the turn after start, NOT PathStep::Lane(start).
fn get_draw_cars(
&self,
__enum_dispatch_arg_0: LaneID,
__enum_dispatch_arg_1: &Map
) -> Vec<DrawCarInput>
fn get_draw_cars_in_lots(
&self,
__enum_dispatch_arg_0: LaneID,
__enum_dispatch_arg_1: &Map
) -> Vec<DrawCarInput>
fn get_draw_car(
&self,
__enum_dispatch_arg_0: CarID,
__enum_dispatch_arg_1: &Map
) -> Option<DrawCarInput>
fn spot_to_driving_pos(
&self,
__enum_dispatch_arg_0: ParkingSpot,
__enum_dispatch_arg_1: &Vehicle,
__enum_dispatch_arg_2: &Map
) -> Position
fn spot_to_sidewalk_pos(
&self,
__enum_dispatch_arg_0: ParkingSpot,
__enum_dispatch_arg_1: &Map
) -> Position
fn try_into(
self
) -> Result<InfiniteParkingSimState, <Self as TryInto<InfiniteParkingSimState>>::Error>
fn try_into(
self
) -> Result<InfiniteParkingSimState, <Self as TryInto<InfiniteParkingSimState>>::Error>
Performs the conversion.
fn try_into(
self
) -> Result<NormalParkingSimState, <Self as TryInto<NormalParkingSimState>>::Error>
fn try_into(
self
) -> Result<NormalParkingSimState, <Self as TryInto<NormalParkingSimState>>::Error>
Performs the conversion.
Auto Trait Implementations
impl RefUnwindSafe for ParkingSimState
impl Send for ParkingSimState
impl Sync for ParkingSimState
impl Unpin for ParkingSimState
impl UnwindSafe for ParkingSimState
Blanket Implementations
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
Convert Box<dyn Trait>
(where Trait: Downcast
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can
then be further downcast
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
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) to &Any
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type Output = T
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