[][src]Struct game::edit::EditMode

pub struct EditMode {
    tool_panel: Panel,
    top_center: Panel,
    changelist: Panel,
    orig_edits: MapEdits,
    orig_dirty: bool,
    mode: GameplayMode,
    changelist_key: (String, usize),
    unzoomed: Drawable,
    zoomed: Drawable,
}

Fields

tool_panel: Paneltop_center: Panelchangelist: Panelorig_edits: MapEditsorig_dirty: boolmode: GameplayModechangelist_key: (String, usize)unzoomed: Drawablezoomed: Drawable

Implementations

impl EditMode[src]

pub fn new(
    ctx: &mut EventCtx,
    app: &mut App,
    mode: GameplayMode
) -> Box<dyn State>
[src]

fn quit(&self, ctx: &mut EventCtx, app: &mut App) -> Transition[src]

Trait Implementations

impl State for EditMode[src]

Auto Trait Implementations

impl !RefUnwindSafe for EditMode

impl !Send for EditMode

impl !Sync for EditMode

impl Unpin for EditMode

impl !UnwindSafe for EditMode

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,