[][src]Struct game::app::FindDelayedIntersections

pub struct FindDelayedIntersections {
    pub halt_limit: Duration,
    pub report_limit: Duration,
    pub currently_delayed: Vec<(IntersectionID, Time)>,
}

Fields

halt_limit: Durationreport_limit: Durationcurrently_delayed: Vec<(IntersectionID, Time)>

Trait Implementations

impl SimCallback for FindDelayedIntersections[src]

Auto Trait Implementations

impl RefUnwindSafe for FindDelayedIntersections

impl Send for FindDelayedIntersections

impl Sync for FindDelayedIntersections

impl Unpin for FindDelayedIntersections

impl UnwindSafe for FindDelayedIntersections

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,