[][src]Struct game::app::SessionState

pub struct SessionState {
    pub tutorial: Option<TutorialState>,
    pub high_scores: BTreeMap<GameplayMode, Vec<HighScore>>,
    pub info_panel_tab: BTreeMap<&'static str, &'static str>,
}

Fields

tutorial: Option<TutorialState>high_scores: BTreeMap<GameplayMode, Vec<HighScore>>info_panel_tab: BTreeMap<&'static str, &'static str>

Implementations

impl SessionState[src]

pub fn empty() -> SessionState[src]

Auto Trait Implementations

impl !RefUnwindSafe for SessionState

impl !Send for SessionState

impl !Sync for SessionState

impl Unpin for SessionState

impl !UnwindSafe for SessionState

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,