[][src]Struct game::edit::bulk::BulkEdit

struct BulkEdit {
    panel: Panel,
    roads: Vec<RoadID>,
    preview: Drawable,
}

Fields

panel: Panelroads: Vec<RoadID>preview: Drawable

Implementations

impl BulkEdit[src]

fn new(
    ctx: &mut EventCtx,
    roads: Vec<RoadID>,
    preview: Drawable
) -> Box<dyn State>
[src]

Trait Implementations

impl State for BulkEdit[src]

Auto Trait Implementations

impl !RefUnwindSafe for BulkEdit

impl !Send for BulkEdit

impl !Sync for BulkEdit

impl Unpin for BulkEdit

impl !UnwindSafe for BulkEdit

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,