[−][src]Struct game::render::turn::DrawMovement
Fields
id: MovementID
hitbox: Polygon
Implementations
impl DrawMovement
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pub fn for_i(
prerender: &Prerender,
map: &Map,
cs: &ColorScheme,
i: IntersectionID,
idx: usize
) -> Vec<(DrawMovement, GeomBatch)>
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prerender: &Prerender,
map: &Map,
cs: &ColorScheme,
i: IntersectionID,
idx: usize
) -> Vec<(DrawMovement, GeomBatch)>
pub fn draw_selected_movement(
&self,
app: &App,
batch: &mut GeomBatch,
next_priority: Option<TurnPriority>
)
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&self,
app: &App,
batch: &mut GeomBatch,
next_priority: Option<TurnPriority>
)
Auto Trait Implementations
impl RefUnwindSafe for DrawMovement
impl Send for DrawMovement
impl Sync for DrawMovement
impl Unpin for DrawMovement
impl UnwindSafe for DrawMovement
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,