[][src]Struct game::sandbox::gameplay::play_scenario::PlayScenario

pub struct PlayScenario {
    top_center: Panel,
    scenario_name: String,
    modifiers: Vec<ScenarioModifier>,
}

Fields

top_center: Panelscenario_name: Stringmodifiers: Vec<ScenarioModifier>

Implementations

impl PlayScenario[src]

pub fn new(
    ctx: &mut EventCtx,
    app: &mut App,
    name: &String,
    modifiers: Vec<ScenarioModifier>
) -> Box<dyn GameplayState>
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Trait Implementations

impl GameplayState for PlayScenario[src]

Auto Trait Implementations

impl !RefUnwindSafe for PlayScenario

impl !Send for PlayScenario

impl !Sync for PlayScenario

impl Unpin for PlayScenario

impl !UnwindSafe for PlayScenario

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,