Struct santa::player::BuildingsAlongRoad[][src]

struct BuildingsAlongRoad {
    per_road: HashMap<RoadID, Vec<(Distance, BuildingID)>>,
}

Fields

per_road: HashMap<RoadID, Vec<(Distance, BuildingID)>>

Implementations

impl BuildingsAlongRoad[src]

fn new(app: &SimpleApp<Session>) -> BuildingsAlongRoad[src]

fn query_range(
    &self,
    road: RoadID,
    dist1: Distance,
    dist2: Distance
) -> Vec<BuildingID>
[src]

Auto Trait Implementations

impl RefUnwindSafe for BuildingsAlongRoad

impl Send for BuildingsAlongRoad

impl Sync for BuildingsAlongRoad

impl Unpin for BuildingsAlongRoad

impl UnwindSafe for BuildingsAlongRoad

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,