Struct game::layer::problems::Options [−][src]
pub struct Options { heatmap: Option<HeatmapOptions>, modes: BTreeSet<TripMode>, time1: Time, time2: Time, show_delays: bool, show_complex_crossings: bool, show_overtakes: bool, show_arterial_crossings: bool, }
Fields
heatmap: Option<HeatmapOptions>
modes: BTreeSet<TripMode>
time1: Time
time2: Time
show_delays: bool
show_complex_crossings: bool
show_overtakes: bool
show_arterial_crossings: bool
Implementations
impl Options
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impl Options
[src]Trait Implementations
impl StructuralPartialEq for Options
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Auto Trait Implementations
impl RefUnwindSafe for Options
impl Send for Options
impl Sync for Options
impl Unpin for Options
impl UnwindSafe for Options
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,