Struct game::sandbox::dashboards::trip_table::TripTable [−][src]
pub struct TripTable { tab: DashTab, table_tabs: TabController, panel: Panel, finished_trips_table: Table<App, FinishedTrip, Filters>, cancelled_trips_table: Table<App, CancelledTrip, Filters>, unfinished_trips_table: Table<App, UnfinishedTrip, Filters>, recompute_filters: bool, }
Fields
tab: DashTab
table_tabs: TabController
panel: Panel
finished_trips_table: Table<App, FinishedTrip, Filters>
cancelled_trips_table: Table<App, CancelledTrip, Filters>
unfinished_trips_table: Table<App, UnfinishedTrip, Filters>
recompute_filters: bool
Implementations
Trait Implementations
Auto Trait Implementations
impl !RefUnwindSafe for TripTable
impl !Send for TripTable
impl !Sync for TripTable
impl Unpin for TripTable
impl !UnwindSafe for TripTable
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,