Enum game::sandbox::gameplay::LoadScenario [−][src]
pub enum LoadScenario { Nothing, Path(String), Scenario(Scenario), Future(Pin<Box<dyn Send + Future<Output = Result<Box<dyn Send + FnOnce(&App) -> Scenario>>>>>), }
Variants
Path(String)
Scenario(Scenario)
Auto Trait Implementations
impl !RefUnwindSafe for LoadScenario
impl Send for LoadScenario
impl !Sync for LoadScenario
impl Unpin for LoadScenario
impl !UnwindSafe for LoadScenario
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,