Struct sim::Scenario [−][src]
pub struct Scenario { pub scenario_name: String, pub map_name: MapName, pub people: Vec<PersonSpec>, pub only_seed_buses: Option<BTreeSet<String>>, }
A Scenario describes all the input to a simulation. Usually a scenario covers one day.
Fields
scenario_name: String
map_name: MapName
people: Vec<PersonSpec>
only_seed_buses: Option<BTreeSet<String>>
None means seed all buses. Otherwise the route name must be present here.
Implementations
impl Scenario
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impl Scenario
[src]pub fn instantiate(
&self,
sim: &mut Sim,
map: &Map,
rng: &mut XorShiftRng,
timer: &mut Timer<'_>
)
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&self,
sim: &mut Sim,
map: &Map,
rng: &mut XorShiftRng,
timer: &mut Timer<'_>
)
pub fn instantiate_without_retries(
&self,
sim: &mut Sim,
map: &Map,
rng: &mut XorShiftRng,
retry_if_no_room: bool,
timer: &mut Timer<'_>
)
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&self,
sim: &mut Sim,
map: &Map,
rng: &mut XorShiftRng,
retry_if_no_room: bool,
timer: &mut Timer<'_>
)
If retry_if_no_room is false, any vehicles that fail to spawn because of something else in the way will just wind up as cancelled trips.
pub fn save(&self)
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pub fn empty(map: &Map, name: &str) -> Scenario
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fn rand_car(rng: &mut XorShiftRng) -> VehicleSpec
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fn rand_bike(rng: &mut XorShiftRng) -> VehicleSpec
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pub fn rand_dist(
rng: &mut XorShiftRng,
low: Distance,
high: Distance
) -> Distance
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rng: &mut XorShiftRng,
low: Distance,
high: Distance
) -> Distance
fn rand_speed(rng: &mut XorShiftRng, low: Speed, high: Speed) -> Speed
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pub fn rand_ped_speed(rng: &mut XorShiftRng) -> Speed
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pub fn count_parked_cars_per_bldg(&self) -> Counter<BuildingID>
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pub fn remove_weird_schedules(self) -> Scenario
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Trait Implementations
impl<'de> Deserialize<'de> for Scenario
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impl<'de> Deserialize<'de> for Scenario
[src]fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
Auto Trait Implementations
impl RefUnwindSafe for Scenario
impl Send for Scenario
impl Sync for Scenario
impl Unpin for Scenario
impl UnwindSafe for Scenario
Blanket Implementations
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
impl<T> Instrument for T
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impl<T> Instrument for T
[src]pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
impl<V, T> VZip<V> for T where
V: MultiLane<T>,
pub fn vzip(self) -> V
impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,