Importing a new city into A/B Street
This process isn't easy yet. Please email dabreegster@gmail.com or file a Github issue if you hit problems. I'd really appreciate help and PRs to improve this.
Quick start
Use this if you want to import a city on your computer without making it available to other users yet.
-
If you're using the binary release and have a
.osm
file, just do:./importer --oneshot=map.osm
. -
If you're building from source, do:
./import.sh --oneshot=map.osm
. If you can't runimport.sh
, make sure you have all dependencies. If you're using Windows and the console logs appear in a new window, try running the command fromimport.sh
directly, changing the$@
at the end to--oneshot=map.osm
or whatever arguments you're passing in.
The oneshot importer will will generate a new file in data/system/oneshot/maps
that you can then load in the game. If you have an Osmosis polygon filter (see
below), you can also pass --oneshot_clip=clip.poly
to improve the result. You
should first make sure your .osm has been clipped:
osmconvert large_map.osm -B=clipping.poly --complete-ways -o=smaller_map.osm
.
By default, driving on the right is assumed. Use --oneshot_drive_on_left
to
invert.
How to get .osm files
If the area is small enough, try the "export" tool on
https://www.openstreetmap.org. You can download larger areas from
https://download.bbbike.org/ or http://download.geofabrik.de/index.html,
then clip them to a smaller area. Use geojson.io or
geoman.io to draw a boundary around the
region you want to simulate and save the GeoJSON locally. Use
cargo run --bin geojson_to_osmosis < boundary.geojson
to convert that GeoJSON
to the
Osmosis format
required by osmconvert.
Note that you may hit problems if you use JOSM to download additional data to a
.osm file. Unless it updates the <bounds/>
element, A/B Street will clip out
anything extra. The best approach is to explicitly specify the boundary with
--oneshot_clip
.
Including the city to A/B street more permanently
Follow this guide to add a new city to A/B street by default so other users can use it as well.
-
Make sure you can run
import.sh
-- see the instructions. You'll need Rust, osmconvert, gdal, etc. -
Create a new directory:
mkdir importer/config/your_city
-
Use geojson.io or geoman.io to draw a boundary around the region you want to simulate and save the geojson locally.
-
Use
cargo run --bin geojson_to_osmosis < boundary.geojson
to convert that geojson to the Osmosis format required by osmconvert. This tool writes one file per feature in the input, so you'd thenmv boundary0.poly importer/config/your_city/region_name.poly
, repeating if you drew multiple polygons. -
Copy
importer/config/tel_aviv/cfg.json
toimporter/config/your_city/cfg.json
and edit this file. See here for details on the different fields. The defaults are a reasonable start; the only thing you need to change isosm_url
. -
Run it:
./import.sh --city=your_city --raw --map
-
Update
.gitignore
, followingtel_aviv
as an example.
Send a PR with your changes! I'll generate everything and make it work with
updater
, so most people don't have to build everything from scratch.
Also, you can divide the city into multiple regions, repeating step 4 and declaring more polygon boundaries. The boundaries may overlap each other, and they don't have to cover all of the space. Picking good boundaries may take trial-and-error; the goal is to keep the resulting map file size small, so that it loads quickly, while capturing all of the area needed to simulate something interesting. This is easiest when you have some local knowledge of the area, and at least a vague goal in mind for what you want to study.
Next steps
OpenStreetMap isn't the only data source we need. If you look at the import pipeline for Seattle, you'll see many more sources for parking, GTFS bus schedules, person/trip demand data for scenarios, etc. Most of these aren't standard between cities. If you want to make your city more realistic, we'll have to import more data. Get in touch.
You may notice issues with OSM data while using A/B Street. Some of these are bugs in A/B Street itself, but others are incorrectly tagged lanes. Some resources for fixing OSM: