[][src]Struct experiment::game::Game

pub struct Game {
    panel: Panel,
    controls: InstantController,
    minimap: SimpleMinimap,
    animator: Animator,
    snow: SnowEffect,
    time: Time,
    sleigh: Pt2D,
    state: SleighState,
    over_bldg: Option<BuildingID>,
    on: On,
}

Fields

panel: Panelcontrols: InstantControllerminimap: SimpleMinimapanimator: Animatorsnow: SnowEffecttime: Timesleigh: Pt2Dstate: SleighStateover_bldg: Option<BuildingID>on: On

Implementations

impl Game[src]

pub fn new(
    ctx: &mut EventCtx<'_>,
    app: &SimpleApp,
    config: Config
) -> Box<dyn State<SimpleApp>>
[src]

fn update_panel(&mut self, ctx: &mut EventCtx<'_>)[src]

pub fn upzone(&mut self, ctx: &mut EventCtx<'_>, app: &SimpleApp, b: BuildingID)[src]

fn apply_displacement(
    &mut self,
    ctx: &mut EventCtx<'_>,
    app: &SimpleApp,
    dx: f64,
    dy: f64,
    recurse: bool
)
[src]

Trait Implementations

impl State<SimpleApp> for Game[src]

Auto Trait Implementations

impl !RefUnwindSafe for Game

impl !Send for Game

impl !Sync for Game

impl Unpin for Game

impl !UnwindSafe for Game

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,