Struct map_model::Map[][src]

pub struct Map {
Show fields roads: Vec<Road>, lanes: BTreeMap<LaneID, Lane>, lane_id_counter: usize, intersections: Vec<Intersection>, buildings: Vec<Building>, bus_stops: BTreeMap<BusStopID, BusStop>, bus_routes: Vec<BusRoute>, areas: Vec<Area>, parking_lots: Vec<ParkingLot>, boundary_polygon: Polygon, stop_signs: BTreeMap<IntersectionID, ControlStopSign>, traffic_signals: BTreeMap<IntersectionID, ControlTrafficSignal>, gps_bounds: GPSBounds, bounds: Bounds, config: MapConfig, pathfinder: Pathfinder, pathfinder_dirty: bool, routing_params: RoutingParams, zones: Vec<Zone>, name: MapName, edits: MapEdits, edits_generation: usize, road_to_buildings: MultiMap<RoadID, BuildingID>,
}

Fields

roads: Vec<Road>lanes: BTreeMap<LaneID, Lane>lane_id_counter: usizeintersections: Vec<Intersection>buildings: Vec<Building>bus_stops: BTreeMap<BusStopID, BusStop>bus_routes: Vec<BusRoute>areas: Vec<Area>parking_lots: Vec<ParkingLot>boundary_polygon: Polygonstop_signs: BTreeMap<IntersectionID, ControlStopSign>traffic_signals: BTreeMap<IntersectionID, ControlTrafficSignal>gps_bounds: GPSBoundsbounds: Boundsconfig: MapConfigpathfinder: Pathfinderpathfinder_dirty: boolrouting_params: RoutingParamszones: Vec<Zone>name: MapNameedits: MapEditsedits_generation: usizeroad_to_buildings: MultiMap<RoadID, BuildingID>

Implementations

Panics on borders

Returns (changed_roads, deleted_lanes, deleted_turns, added_turns, changed_intersections)

This can expensive, so don’t constantly do it while editing in the UI. But this must happen before the simulation resumes.

Since the player is in the middle of editing, the signal may not be valid. Don’t go through the entire apply_edits flow.

If you need to regenerate anything when the map is edited, use this key to detect edits.

Use for creating a map directly from some external format, not from a RawMap.

Load a map from a local serialized Map or RawMap. Note this won’t work on web. This should only be used by non-UI tools.

After deserializing a map directly, call this after.

Just for temporary std::mem::replace tricks.

The turns may belong to two different intersections!

Find all movements from one road to another that’re usable by someone.

This and all_outgoing_borders are expensive to constantly repeat

Cars trying to park near this building should head for the driving lane returned here, then start their search. Some parking lanes are connected to driving lanes that’re “parking blackholes” – if there are no free spots on that lane, then the roads force cars to a border.

Return the cost of a single path, and also a mapping from every directed road to the cost of getting there from the same start. This can be used to understand why an alternative route wasn’t chosen.

Simple search along undirected roads. Expresses the result as a sequence of roads and a sequence of intersections.

Returns the routing params baked into the map.

Finds the road directly connecting two intersections.

Trait Implementations

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