Struct ltn::partition::Partitioning
source · [−]pub struct Partitioning {
pub map: MapName,
neighborhoods: BTreeMap<NeighborhoodID, (Block, Color)>,
single_blocks: Vec<Block>,
neighborhood_id_counter: usize,
block_to_neighborhood: BTreeMap<BlockID, NeighborhoodID>,
use_expensive_blockfinding: bool,
}
Fields
map: MapName
neighborhoods: BTreeMap<NeighborhoodID, (Block, Color)>
single_blocks: Vec<Block>
neighborhood_id_counter: usize
block_to_neighborhood: BTreeMap<BlockID, NeighborhoodID>
use_expensive_blockfinding: bool
Implementations
sourceimpl Partitioning
impl Partitioning
sourcepub fn empty() -> Partitioning
pub fn empty() -> Partitioning
Only valid before the LTN tool has been activated this session
pub fn is_empty(&self) -> bool
pub fn seed_using_heuristics(
app: &SimpleApp<Session>,
timer: &mut Timer<'_>
) -> Partitioning
sourcepub fn recalculate_coloring(&mut self) -> bool
pub fn recalculate_coloring(&mut self) -> bool
True if the coloring changed
pub fn transfer_block(
&mut self,
map: &Map,
id: BlockID,
old_owner: NeighborhoodID,
new_owner: NeighborhoodID
) -> Result<Option<NeighborhoodID>>
sourcepub fn remove_block_from_neighborhood(
&mut self,
map: &Map,
id: BlockID,
old_owner: NeighborhoodID
) -> Result<Option<NeighborhoodID>>
pub fn remove_block_from_neighborhood(
&mut self,
map: &Map,
id: BlockID,
old_owner: NeighborhoodID
) -> Result<Option<NeighborhoodID>>
Needs to find an existing neighborhood to take the block, or make a new one
sourceimpl Partitioning
impl Partitioning
pub fn neighborhood_block(&self, id: NeighborhoodID) -> &Block
pub fn neighborhood_area_km2(&self, id: NeighborhoodID) -> String
pub fn neighborhood_color(&self, id: NeighborhoodID) -> Color
pub fn all_neighborhoods(&self) -> &BTreeMap<NeighborhoodID, (Block, Color)>
fn neighborhood_containing(&self, find_block: BlockID) -> Option<NeighborhoodID>
pub fn all_single_blocks(&self) -> Vec<(BlockID, &Block)>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
pub fn all_block_ids(&self) -> Vec<BlockID>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
pub fn get_block(&self, id: BlockID) -> &Block
pub fn block_to_neighborhood(&self, id: BlockID) -> NeighborhoodID
pub fn all_blocks_in_neighborhood(&self, id: NeighborhoodID) -> Vec<BlockID>ⓘNotable traits for Vec<u8, A>impl<A> Write for Vec<u8, A> where
A: Allocator,
A: Allocator,
pub fn some_block_in_neighborhood(&self, id: NeighborhoodID) -> BlockID
sourcepub fn calculate_frontier(&self, perim: &Perimeter) -> BTreeSet<BlockID>
pub fn calculate_frontier(&self, perim: &Perimeter) -> BTreeSet<BlockID>
Blocks on the “frontier” are adjacent to the perimeter, either just inside or outside.
fn make_merged_blocks(
&self,
map: &Map,
input: Vec<BlockID>
) -> Result<Vec<Block>>
Trait Implementations
sourceimpl Clone for Partitioning
impl Clone for Partitioning
sourcefn clone(&self) -> Partitioning
fn clone(&self) -> Partitioning
Returns a copy of the value. Read more
1.0.0 · sourcefn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from source
. Read more
sourceimpl<'de> Deserialize<'de> for Partitioning
impl<'de> Deserialize<'de> for Partitioning
sourcefn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more
sourceimpl Serialize for Partitioning
impl Serialize for Partitioning
Auto Trait Implementations
impl RefUnwindSafe for Partitioning
impl Send for Partitioning
impl Sync for Partitioning
impl Unpin for Partitioning
impl UnwindSafe for Partitioning
Blanket Implementations
sourceimpl<T> BorrowMut<T> for T where
T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
const: unstable · sourcefn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
impl<T> Downcast for T where
T: Any,
impl<T> Downcast for T where
T: Any,
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
Convert Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
Convert Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
. Read more
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert &Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s. Read more
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert &mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s. Read more
sourceimpl<T> Instrument for T
impl<T> Instrument for T
sourcefn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
Instruments this type with the provided Span
, returning an
Instrumented
wrapper. Read more
sourcefn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
impl<T> Same<T> for T
impl<T> Same<T> for T
type Output = T
type Output = T
Should always be Self
sourceimpl<T> ToOwned for T where
T: Clone,
impl<T> ToOwned for T where
T: Clone,
type Owned = T
type Owned = T
The resulting type after obtaining ownership.
sourcefn clone_into(&self, target: &mut T)
fn clone_into(&self, target: &mut T)
toowned_clone_into
)Uses borrowed data to replace owned data, usually by cloning. Read more