[][src]Struct widgetry::Texture

pub struct Texture(u32);

Implementations

impl Texture[src]

pub const NOOP: Texture[src]

pub const GRASS: Texture[src]

pub const STILL_WATER: Texture[src]

pub const RUNNING_WATER: Texture[src]

pub const CONCRETE: Texture[src]

pub const SAND: Texture[src]

pub const DIRT: Texture[src]

pub const SNOW: Texture[src]

pub const TREE: Texture[src]

pub const PINE_TREE: Texture[src]

pub const CACTUS: Texture[src]

pub const SHRUB: Texture[src]

pub const SNOW_PERSON: Texture[src]

Trait Implementations

impl Clone for Texture[src]

impl Copy for Texture[src]

impl Debug for Texture[src]

impl From<Texture> for Fill[src]

impl PartialEq<Texture> for Texture[src]

impl StructuralPartialEq for Texture[src]

Auto Trait Implementations

impl RefUnwindSafe for Texture

impl Send for Texture

impl Sync for Texture

impl Unpin for Texture

impl UnwindSafe for Texture

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
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impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T> ToOwned for T where
    T: Clone
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type Owned = T

The resulting type after obtaining ownership.

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
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type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,