[][src]Struct ezgui::svg::PathConvIter

struct PathConvIter<'a> {
    iter: Iter<'a, PathSegment>,
    prev: Point,
    first: Point,
    needs_end: bool,
    deferred: Option<PathEvent>,
}

Fields

iter: Iter<'a, PathSegment>prev: Pointfirst: Pointneeds_end: booldeferred: Option<PathEvent>

Trait Implementations

impl<'l> Iterator for PathConvIter<'l>[src]

type Item = PathEvent

The type of the elements being iterated over.

Auto Trait Implementations

impl<'a> RefUnwindSafe for PathConvIter<'a>

impl<'a> Send for PathConvIter<'a>

impl<'a> Sync for PathConvIter<'a>

impl<'a> Unpin for PathConvIter<'a>

impl<'a> UnwindSafe for PathConvIter<'a>

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Send + Sync + Any

impl<T> From<T> for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<I> IntoIterator for I where
    I: Iterator
[src]

type Item = <I as Iterator>::Item

The type of the elements being iterated over.

type IntoIter = I

Which kind of iterator are we turning this into?

impl<I> IteratorRandom for I where
    I: Iterator
[src]

impl<T> Itertools for T where
    T: Iterator + ?Sized
[src]

impl<Iter> PathIterator for Iter where
    Iter: Iterator<Item = Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>>, 

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,