[−][src]Struct sim::mechanics::driving::DrivingSimState
Fields
cars: BTreeMap<CarID, Car>
queues: BTreeMap<Traversable, Queue>
events: Vec<Event>
recalc_lanechanging: bool
handle_uber_turns: bool
Implementations
impl DrivingSimState
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pub fn new(
map: &Map,
recalc_lanechanging: bool,
handle_uber_turns: bool
) -> DrivingSimState
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map: &Map,
recalc_lanechanging: bool,
handle_uber_turns: bool
) -> DrivingSimState
pub fn start_car_on_lane(
&mut self,
now: Time,
params: CreateCar,
map: &Map,
intersections: &IntersectionSimState,
parking: &ParkingSimState,
scheduler: &mut Scheduler
) -> bool
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&mut self,
now: Time,
params: CreateCar,
map: &Map,
intersections: &IntersectionSimState,
parking: &ParkingSimState,
scheduler: &mut Scheduler
) -> bool
pub fn update_car(
&mut self,
id: CarID,
now: Time,
ctx: &mut Ctx,
trips: &mut TripManager,
transit: &mut TransitSimState,
walking: &mut WalkingSimState
)
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&mut self,
id: CarID,
now: Time,
ctx: &mut Ctx,
trips: &mut TripManager,
transit: &mut TransitSimState,
walking: &mut WalkingSimState
)
fn update_car_without_distances(
&mut self,
car: &mut Car,
now: Time,
ctx: &mut Ctx,
transit: &mut TransitSimState
) -> bool
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&mut self,
car: &mut Car,
now: Time,
ctx: &mut Ctx,
transit: &mut TransitSimState
) -> bool
fn update_car_with_distances(
&mut self,
car: &mut Car,
dists: &Vec<(CarID, Distance)>,
idx: usize,
now: Time,
ctx: &mut Ctx,
trips: &mut TripManager,
transit: &mut TransitSimState,
walking: &mut WalkingSimState
) -> bool
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&mut self,
car: &mut Car,
dists: &Vec<(CarID, Distance)>,
idx: usize,
now: Time,
ctx: &mut Ctx,
trips: &mut TripManager,
transit: &mut TransitSimState,
walking: &mut WalkingSimState
) -> bool
pub fn kill_stuck_car(
&mut self,
c: CarID,
now: Time,
map: &Map,
scheduler: &mut Scheduler,
intersections: &mut IntersectionSimState
) -> Vehicle
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&mut self,
c: CarID,
now: Time,
map: &Map,
scheduler: &mut Scheduler,
intersections: &mut IntersectionSimState
) -> Vehicle
fn delete_car(
&mut self,
car: &mut Car,
dists: Vec<(CarID, Distance)>,
idx: usize,
now: Time,
map: &Map,
scheduler: &mut Scheduler,
intersections: &mut IntersectionSimState
)
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&mut self,
car: &mut Car,
dists: Vec<(CarID, Distance)>,
idx: usize,
now: Time,
map: &Map,
scheduler: &mut Scheduler,
intersections: &mut IntersectionSimState
)
pub fn update_laggy_head(
&mut self,
id: CarID,
now: Time,
map: &Map,
intersections: &mut IntersectionSimState,
scheduler: &mut Scheduler
)
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&mut self,
id: CarID,
now: Time,
map: &Map,
intersections: &mut IntersectionSimState,
scheduler: &mut Scheduler
)
fn trim_last_steps(
&mut self,
car: &mut Car,
now: Time,
n: usize,
map: &Map,
intersections: &mut IntersectionSimState,
scheduler: &mut Scheduler
)
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&mut self,
car: &mut Car,
now: Time,
n: usize,
map: &Map,
intersections: &mut IntersectionSimState,
scheduler: &mut Scheduler
)
pub fn get_unzoomed_agents(&self, now: Time, map: &Map) -> Vec<UnzoomedAgent>
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pub fn does_car_exist(&self, id: CarID) -> bool
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pub fn get_all_draw_cars(
&self,
now: Time,
map: &Map,
transit: &TransitSimState
) -> Vec<DrawCarInput>
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&self,
now: Time,
map: &Map,
transit: &TransitSimState
) -> Vec<DrawCarInput>
pub fn get_single_draw_car(
&self,
id: CarID,
now: Time,
map: &Map,
transit: &TransitSimState
) -> Option<DrawCarInput>
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&self,
id: CarID,
now: Time,
map: &Map,
transit: &TransitSimState
) -> Option<DrawCarInput>
pub fn get_draw_cars_on(
&self,
now: Time,
on: Traversable,
map: &Map,
transit: &TransitSimState
) -> Vec<DrawCarInput>
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&self,
now: Time,
on: Traversable,
map: &Map,
transit: &TransitSimState
) -> Vec<DrawCarInput>
pub fn debug_car(&self, id: CarID)
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pub fn debug_lane(&self, id: LaneID)
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pub fn agent_properties(&self, id: CarID, now: Time) -> AgentProperties
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pub fn get_path(&self, id: CarID) -> Option<&Path>
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pub fn get_all_driving_paths(&self) -> Vec<&Path>
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pub fn trace_route(
&self,
now: Time,
id: CarID,
map: &Map,
dist_ahead: Option<Distance>
) -> Option<PolyLine>
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&self,
now: Time,
id: CarID,
map: &Map,
dist_ahead: Option<Distance>
) -> Option<PolyLine>
pub fn percent_along_route(&self, id: CarID) -> f64
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pub fn get_owner_of_car(&self, id: CarID) -> Option<PersonID>
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pub fn find_blockage_front(
&self,
start: CarID,
map: &Map,
intersections: &IntersectionSimState
) -> String
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&self,
start: CarID,
map: &Map,
intersections: &IntersectionSimState
) -> String
pub fn collect_events(&mut self) -> Vec<Event>
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pub fn target_lane_penalty(&self, l: LaneID) -> (usize, usize)
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Trait Implementations
impl Clone for DrivingSimState
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fn clone(&self) -> DrivingSimState
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fn clone_from(&mut self, source: &Self)
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impl<'de> Deserialize<'de> for DrivingSimState
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fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error> where
__D: Deserializer<'de>,
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__D: Deserializer<'de>,
impl PartialEq<DrivingSimState> for DrivingSimState
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fn eq(&self, other: &DrivingSimState) -> bool
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fn ne(&self, other: &DrivingSimState) -> bool
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impl Serialize for DrivingSimState
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fn serialize<__S>(&self, __serializer: __S) -> Result<__S::Ok, __S::Error> where
__S: Serializer,
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__S: Serializer,
impl StructuralPartialEq for DrivingSimState
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Auto Trait Implementations
impl RefUnwindSafe for DrivingSimState
impl Send for DrivingSimState
impl Sync for DrivingSimState
impl Unpin for DrivingSimState
impl UnwindSafe for DrivingSimState
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
fn borrow_mut(&mut self) -> &mut T
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impl<T> DeserializeOwned for T where
T: for<'de> Deserialize<'de>,
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T: for<'de> Deserialize<'de>,
impl<T> Downcast for T where
T: Any,
T: Any,
fn into_any(self: Box<T>) -> Box<dyn Any + 'static>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
fn as_any(&self) -> &(dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> DowncastSync for T where
T: Send + Sync + Any,
T: Send + Sync + Any,
impl<T> From<T> for T
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> ToOwned for T where
T: Clone,
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T: Clone,
type Owned = T
The resulting type after obtaining ownership.
fn to_owned(&self) -> T
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fn clone_into(&self, target: &mut T)
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impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,