[−][src]Struct game::sandbox::gameplay::tutorial::Tutorial
Fields
top_center: Panel
last_finished_task: Task
msg_panel: Option<Panel>
warped: bool
Implementations
impl Tutorial
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pub fn start(ctx: &mut EventCtx<'_>, app: &mut App) -> Transition<App>
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Launches the tutorial gameplay along with its cutscene
pub fn initialize(ctx: &mut EventCtx<'_>, app: &mut App)
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Idempotent. This must be called before make_gameplay
or scenario
.
pub fn make_gameplay(
ctx: &mut EventCtx<'_>,
app: &mut App,
current: TutorialPointer
) -> Box<dyn GameplayState>
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ctx: &mut EventCtx<'_>,
app: &mut App,
current: TutorialPointer
) -> Box<dyn GameplayState>
pub fn scenario(
app: &App,
current: TutorialPointer
) -> Option<ScenarioGenerator>
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app: &App,
current: TutorialPointer
) -> Option<ScenarioGenerator>
fn inner_event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
tut: &mut TutorialState
) -> Option<Transition<App>>
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&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
tut: &mut TutorialState
) -> Option<Transition<App>>
Trait Implementations
impl GameplayState for Tutorial
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fn event(
&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
_: &mut Actions
) -> Option<Transition<App>>
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&mut self,
ctx: &mut EventCtx<'_>,
app: &mut App,
controls: &mut SandboxControls,
_: &mut Actions
) -> Option<Transition<App>>
fn draw(&self, g: &mut GfxCtx<'_>, app: &App)
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fn recreate_panels(&mut self, ctx: &mut EventCtx<'_>, app: &App)
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fn can_move_canvas(&self) -> bool
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fn can_examine_objects(&self) -> bool
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fn has_common(&self) -> bool
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fn has_tool_panel(&self) -> bool
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fn has_time_panel(&self) -> bool
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fn has_speed(&self) -> bool
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fn has_agent_meter(&self) -> bool
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fn has_minimap(&self) -> bool
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fn on_destroy(&self, _: &mut App)
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Auto Trait Implementations
impl !RefUnwindSafe for Tutorial
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impl !Send for Tutorial
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impl !Sync for Tutorial
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impl Unpin for Tutorial
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impl !UnwindSafe for Tutorial
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Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> From<T> for T
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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pub fn instrument(self, span: Span) -> Instrumented<Self>
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pub fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,