Struct map_editor::Args[][src]

pub(crate) struct Args {
    pub(crate) load: Option<String>,
    pub(crate) include_buildings: bool,
    pub(crate) cam: Option<String>,
}

Fields

load: Option<String>

The path to a RawMap to load. If omitted, start with a blank map.

include_buildings: bool

Import buildings from the RawMap. Slow.

cam: Option<String>

The initial camera state

Trait Implementations

Returns clap::App corresponding to the struct.

Builds the struct from clap::ArgMatches. It’s guaranteed to succeed if matches originates from an App generated by [StructOpt::clap] called on the same type, otherwise it must panic. Read more

Builds the struct from the command line arguments (std::env::args_os). Calls clap::Error::exit on failure, printing the error message and aborting the program. Read more

Builds the struct from the command line arguments (std::env::args_os). Unlike [StructOpt::from_args], returns clap::Error on failure instead of aborting the program, so calling .exit is up to you. Read more

Gets the struct from any iterator such as a Vec of your making. Print the error message and quit the program in case of failure. Read more

Gets the struct from any iterator such as a Vec of your making. Read more

Auto Trait Implementations

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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait. Read more

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