Struct game::sandbox::dashboards::risks::Matrix[][src]

struct Matrix<X, Y> {
    counts: Vec<usize>,
    buckets_x: Vec<X>,
    buckets_y: Vec<Y>,
}

Aka a 2D histogram. Counts the number of matching points in each cell.

Fields

counts: Vec<usize>buckets_x: Vec<X>buckets_y: Vec<Y>

Implementations

impl<X: Copy + PartialOrd + Display, Y: Copy + PartialOrd + Display> Matrix<X, Y>[src]

fn new(buckets_x: Vec<X>, buckets_y: Vec<Y>) -> Matrix<X, Y>[src]

fn add_pt(&mut self, x: X, y: Y)[src]

fn idx(&self, x: usize, y: usize) -> usize[src]

fn draw(
    self,
    ctx: &mut EventCtx<'_>,
    app: &App,
    opts: MatrixOptions<X, Y>
) -> Widget
[src]

Auto Trait Implementations

impl<X, Y> RefUnwindSafe for Matrix<X, Y> where
    X: RefUnwindSafe,
    Y: RefUnwindSafe

impl<X, Y> Send for Matrix<X, Y> where
    X: Send,
    Y: Send

impl<X, Y> Sync for Matrix<X, Y> where
    X: Sync,
    Y: Sync

impl<X, Y> Unpin for Matrix<X, Y> where
    X: Unpin,
    Y: Unpin

impl<X, Y> UnwindSafe for Matrix<X, Y> where
    X: UnwindSafe,
    Y: UnwindSafe

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,