[−][src]Struct game::sandbox::SandboxMode
Fields
gameplay: Box<dyn GameplayState>
gameplay_mode: GameplayMode
controls: SandboxControls
recalc_unzoomed_agent: Option<Time>
last_cs: ColorSchemeChoice
Implementations
impl SandboxMode
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pub fn simple_new(app: &mut App, mode: GameplayMode) -> Box<dyn State<App>>
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If you don't need to chain any transitions after the SandboxMode that rely on its resources
being loaded, use this. Otherwise, see async_new
.
pub fn async_new(
app: &mut App,
mode: GameplayMode,
finalize: Box<dyn FnOnce(&mut EventCtx<'_>, &mut App) -> Vec<Transition<App>>>
) -> Box<dyn State<App>>
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app: &mut App,
mode: GameplayMode,
finalize: Box<dyn FnOnce(&mut EventCtx<'_>, &mut App) -> Vec<Transition<App>>>
) -> Box<dyn State<App>>
This does not immediately initialize anything (like loading the correct map, instantiating
the scenario, etc). That means if you're chaining this call with other transitions, you
probably need to defer running them using finalize
.
pub fn contextual_actions(&self) -> Actions
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Trait Implementations
impl State<App> for SandboxMode
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Auto Trait Implementations
impl !RefUnwindSafe for SandboxMode
impl !Send for SandboxMode
impl !Sync for SandboxMode
impl Unpin for SandboxMode
impl !UnwindSafe for SandboxMode
Blanket Implementations
impl<T> Any for T where
T: 'static + ?Sized,
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T: 'static + ?Sized,
impl<T> Borrow<T> for T where
T: ?Sized,
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T: ?Sized,
impl<T> BorrowMut<T> for T where
T: ?Sized,
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T: ?Sized,
pub fn borrow_mut(&mut self) -> &mut T
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impl<T> Downcast for T where
T: Any,
T: Any,
pub fn into_any(self: Box<T, Global>) -> Box<dyn Any + 'static, Global>
pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
pub fn as_any(&self) -> &(dyn Any + 'static)
pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
impl<T> From<T> for T
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
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impl<T> Instrument for T
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fn instrument(self, span: Span) -> Instrumented<Self>
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fn in_current_span(self) -> Instrumented<Self>
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impl<T, U> Into<U> for T where
U: From<T>,
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U: From<T>,
impl<T> Same<T> for T
type Output = T
Should always be Self
impl<T, U> TryFrom<U> for T where
U: Into<T>,
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U: Into<T>,
type Error = Infallible
The type returned in the event of a conversion error.
pub fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>
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impl<T, U> TryInto<U> for T where
U: TryFrom<T>,
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U: TryFrom<T>,
type Error = <U as TryFrom<T>>::Error
The type returned in the event of a conversion error.
pub fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>
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impl<V, T> VZip<V> for T where
V: MultiLane<T>,
V: MultiLane<T>,