Struct game::layer::traffic::Jam[][src]

struct Jam {
    epicenter: IntersectionID,
    members: BTreeSet<IntersectionID>,
}

Fields

epicenter: IntersectionIDmembers: BTreeSet<IntersectionID>

Implementations

impl Jam[src]

fn adjacent_to(&self, map: &Map, i: IntersectionID) -> bool[src]

fn all_polygons(self, map: &Map) -> Vec<Polygon>[src]

Auto Trait Implementations

impl RefUnwindSafe for Jam

impl Send for Jam

impl Sync for Jam

impl Unpin for Jam

impl UnwindSafe for Jam

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
[src]

impl<T> Borrow<T> for T where
    T: ?Sized
[src]

impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> DowncastSync for T where
    T: Any + Send + Sync

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
[src]

impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
[src]

type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,