Struct game::sandbox::gameplay::freeform::Freeform[][src]

pub struct Freeform {
    top_right: Panel,
}

Fields

top_right: Panel

Implementations

impl Freeform[src]

pub fn new_state(ctx: &mut EventCtx<'_>, app: &App) -> Box<dyn GameplayState>[src]

Trait Implementations

impl GameplayState for Freeform[src]

Auto Trait Implementations

impl !RefUnwindSafe for Freeform

impl !Send for Freeform

impl !Sync for Freeform

impl Unpin for Freeform

impl !UnwindSafe for Freeform

Blanket Implementations

impl<T> Any for T where
    T: 'static + ?Sized
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impl<T> Borrow<T> for T where
    T: ?Sized
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impl<T> BorrowMut<T> for T where
    T: ?Sized
[src]

impl<T> Downcast for T where
    T: Any

impl<T> From<T> for T[src]

impl<T> Instrument for T[src]

impl<T, U> Into<U> for T where
    U: From<T>, 
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impl<T> Same<T> for T

type Output = T

Should always be Self

impl<T, U> TryFrom<U> for T where
    U: Into<T>, 
[src]

type Error = Infallible

The type returned in the event of a conversion error.

impl<T, U> TryInto<U> for T where
    U: TryFrom<T>, 
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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.

impl<V, T> VZip<V> for T where
    V: MultiLane<T>,