Struct santa::player::Player [−][src]
pub struct Player { pos: Pt2D, facing: Angle, on: On, bldgs_along_road: BuildingsAlongRoad, controls: InstantController, }
Fields
pos: Pt2D
facing: Angle
on: On
bldgs_along_road: BuildingsAlongRoad
controls: InstantController
Implementations
pub fn update_with_speed(
&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>,
speed: Speed
) -> Vec<BuildingID>
[src]
pub fn update_with_speed(
&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>,
speed: Speed
) -> Vec<BuildingID>
[src]Returns any buildings we passed
fn apply_displacement(
&mut self,
ctx: &mut EventCtx<'_>,
app: &SimpleApp<Session>,
dx: f64,
dy: f64,
recurse: bool
) -> Vec<BuildingID>
[src]Is the player currently on a road with a bus or bike lane?
For the game over animation
Auto Trait Implementations
impl RefUnwindSafe for Player
impl UnwindSafe for Player
Blanket Implementations
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T: Any,
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pub fn into_any_rc(self: Rc<T>) -> Rc<dyn Any + 'static>
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pub fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
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